FRAAANDSHIP KAROGE

           University students Saqib Saleem as Vishal Bhatt and Saba Azad as Preity Sen  hate each other. Vishal’s goodlooking friend Nishant Dahiya as Rahul Saheen is a singer and popular among the girls in their college. Vishal writes the lyrics for Rahul’s songs. Preity is the president of the Photography Club and she loves photography. Preity’s goodlooking friend Tara D' Souza as Malvika Kilhar is fashion designing student.

            Mujhse Fraaandship Karoge is a 2011 Hindi film directed by Nupur Asthana, starring debutant actors in the lead roles. The film is the second production of Y-Films, a subsidiary of Yash Raj Films. It released on October 14, 2011. It also marked the debut of Indian folk rocker Raghu Dixit in Bollywood. The film is inspired by the popular social networking site Facebook.
           Vishal sends friend request to Malvika through his own and Rahul's account and Malvika ignores it and leaves the room leaving her Facebook account on. Preity uses her friend Malvika’s account and accepts the friend request from Rahul. Vishal talks to Malvika pretending to be Rahul. But, he is actually talking to Preity because she is pretending to be Malvika and she thinks she is talking to Rahul. Vishal and Preity are busted by their friends and they request their friends Rahul and Malvika to go on a date. Rahul and Malvika starts liking each other after seeing that they have a lot in common. They go on a double date, Malvika with Vishal and Preity with Rahul. The college is celebrating its silver jubilee. The theme for the festival is a photographic documentary (idea of Preity) of the romantic history of the college (idea of Vishal). Vishal and Preity have to work together. They have a lot in common and they are both immature and they argue a lot. Slowly, after spending time together they start liking each other. At Rahul's birthday party, Vishal finds Rahul kissing Malvika. On seeing this, the enraged Vishal tells Malvika that it was he who had chatted with her and not Rahul which Preity also overhears. This angers her and she tells him that it was not Malvika but she who was chatting with him. She admits that she had fallen in love with him but Vishal is still angry at what he considers is his friend Rahul's betrayal. At the College's Silver Jubilee festival, Vishal finally realizes and tells Preity that he loves her in front of the audience and they kiss, celebrating the new generation of romance.

TUTORIAL IN CISCO PACKET TRACER

TURORIAL IN CISCO PRACKET
CABLE TYPE DESCRIPTION


CONSOLE Console connections can be made between PCs and routers or switches. Certain conditions must be met for the console session from the PC to work: the speed on both sides of the connection must be the same, the data bits must be 7 for both or 8 for both, the parity must be the same, the stop bits must be 1 or 2 (but they do not have to be the same), and the flow control can be anything for either side.

COPPER-STRAIGHT THROUGH This cable type is the standard Ethernet media for connecting between devices that operate at different OSI layers (such as hub to router, switch to PC, and router to hub). It can be connected to the following port types: 10 Mbps Copper (Ethernet), 100 Mbps Copper (Fast Ethernet), and 1000 Mbps Copper (Gigabit Ethernet).

COPPER CROSS OVER This cable type is the Ethernet media for connecting between devices that operate at the same OSI layer (such as hub to hub, PC to PC, PC to printer). It can be connected to the following port types: 10 Mbps Copper (Ethernet), 100 Mbps Copper (Fast Ethernet), and 1000 Mbps Copper (Gigabit Ethernet).

FIBER Fiber media is used to make connections between fiber ports (100 Mbps or 1000 Mbps).

PHONE Phone line connections can only be made between devices with modem ports. The standard application for modem connections is an end device (such as a PC) dialing into a network cloud.

COXIAL Coaxial media is used to make connections between coaxial ports such as a cable modem connected to a Packet Tracer Cloud.

CERIAL –DCE
AND
DTE Serial connections, often used for WAN links, must be connected between serial ports. Note that you must enable clocking on the DCE side to bring up the line protocol. The DTE clocking is optional. You can tell which end of the connection is the DCE side by the small “clock” icon next to the port. If you choose the Serial DCE connection type and then connect two devices, the first device will be the DCE side and the second device will be automatically set to the DTE side. The reverse is true if you choose the Serial DTE connection type.





INTERFACE


1 Menu Bar This bar provides the File, Edit, Options, View, Tools, Extensions, and Help menus. You will find basic commands such as Open, Save, Save as Pkz, Print, and Preferences in these menus. You will also be able to access the Activity Wizard from the Extensions menu.
2 Main Tool Bar This bar provides shortcut icons to the File and Edit menu commands. This bar also provides buttons for Copy, Paste, Undo, Redo, Zoom, the Drawing Palette, and the Custom Devices Dialog. On the right, you will also find the Network Information button, which you can use to enter a description for the current network (or any text you wish to include).
3 Common Tools Bar This bar provides access to these commonly used workspace tools: Select, Move Layout, Place Note, Delete, Inspect, Resize Shape, Add Simple PDU, and Add Complex PDU. See "Workspace Basics" for more information.
4 Logical/Physical Workspace and Navigation Bar You can toggle between the Physical Workspace and the Logical Workspace with the tabs on this bar. In Logical Workspace, this bar also allows you to go back to a previous level in a cluster, create a New Cluster, Move Object, Set Tiled Background, and Viewport. In Physical Workspace, this bar allows you to navigate through physical locations, create a New City, create a New Building, create a New Closet, Move Object, apply a Grid to the background, Set Background, and go to the Working Closet.
5 Workspace This area is where you will create your network, watch simulations, and view many kinds of information and statistics.
6 Realtime/Simulation Bar You can toggle between Realtime Mode and Simulation Mode with the tabs on this bar. This bar also provides buttons to Power Cycle Devices and Fast Forward Time as well as the Play Control buttons and the Event List toggle button in Simulation Mode. Also, it contains a clock that displays the relative Time in Realtime Mode and Simulation Mode.
7 Network Component Box This box is where you choose devices and connections to put into the workspace. It contains the Device-Type Selection Box and the Device-Specific Selection Box.

8
Device-Type Selection Box
This box contains the type of devices and connections available in Packet Tracer. The Device-Specific Selection Box will change depending on which type of device you choose.
9 Device-Specific Selection Box This box is where you choose specifically which devices you want to put in your network and which connections to make.
10 User Created Packet Window* This window manages the packets you put in the network during simulation scenarios. See the "Simulation Mode" section for more details.

FIRST NETWORK

1. Start creating a network by first selecting the End Devices. Add a Generic PC and a Generic Server to the workspace.
2. Under Connections, select the Copper Straight-through cable (solid black line) and connect the devices with it. The red lights on the link indicate that the connection is not working.


3. Now, use the Delete tool to remove the Copper Straight-through cable, and use a Copper Cross-over cable (dashed line) instead. The lights should turn green at this point. If the mouse pointer is held over either devices, the link status will be shown as “Up.” The network should look similar to this:



4. Click on the PC. While paying attention to the link lights, turn the power on, off, and on again. Follow the same steps for the server. The link lights turn red when the device is off. This means that the link is down or is not working. The link lights turn green when the device is turned back on.


5. Open the PC configuration window and change the settings using the Config tab. Change the display name to Client and set the DNS server to 192.168.0.105. Under Interface, click FastEthernet and set the IP address as 192.168.0.110.
6. Save your work using the File > Save As option and create a meaningful filename.

NETWORKING

HISTORY
The idea of networking is probably as old as telecommunications itself. Consider people living in the Stone Age, when drums may have been used to transmit messages between individuals. Suppose caveman A wants to invite caveman B over for a game of hurling rocks at each other, but they live too far apart for B to hear A banging his drum. What are A's options? He could 1) walk over to B's place, 2) get a bigger drum, or 3) ask C, who lives halfway between them, to forward the message. The last option is called networking.
Of course, we have come a long way from the primitive pursuits and devices of our forebears. Nowadays, we have computers talk to each other over vast assemblages of wires, fiber optics, microwaves, and the like, to make an appointment for Saturday's soccer match.[1] In the following description, we will deal with the means and ways by which this is accomplished, but leave out the wires, as well as the soccer part.
We will describe three types of networks in this guide. We will focus on TCP/IP most heavily because it is the most popular protocol suite in use on both Local Area Networks (LANs) and Wide Area Networks (WANs), such as the Internet. We will also take a look at UUCP and IPX. UUCP was once commonly used to transport news and mail messages over dialup telephone connections. It is less common today, but is still useful in a variety of situations. The IPX protocol is used most commonly in the Novell NetWare environment and we'll describe how to use it to connect your Linux machine into a Novell network. Each of these protocols are networking protocols and are used to carry data between host computers. We'll discuss how they are used and introduce you to their underlying principles.
We define a network as a collection of hosts that are able to communicate with each other, often by relying on the services of a number of dedicated hosts that relay data between the participants. Hosts are often computers, but need not be; one can also think of X terminals or intelligent printers as hosts. Small agglomerations of hosts are also called sites.
Communication is impossible without some sort of language or code. In computer networks, these languages are collectively referred to as protocols. However, you shouldn't think of written protocols here, but rather of the highly formalized code of behavior observed when heads of state meet, for instance. In a very similar fashion, the protocols used in computer networks are nothing but very strict rules for the exchange of messages between two or more hosts.

WHAT IS NETWORKING?

In the world of computers, networking is the practice of linking two or more computing devices together for the purpose of sharing data. Networks are built with a mix of computer hardware and computer software.

NETWORK DESIGN

Computer networks also differ in their design. The two types of high-level network design are called client-server and peer-to-peer. Client-server networks feature centralized server computers that store email, Web pages, files and or applications. On a peer-to-peer network, conversely, all computers tend to support the same functions. Client-server networks are much more common in business and peer-to-peer networks much more common in homes.
A network topology represents its layout or structure from the point of view of data flow. In so-called bus networks, for example, all of the computers share and communicate across one common conduit, whereas in a star network, all data flows through one centralized device. Common types of network topologies include bus, star, ring and mesh.

LOVE

Find a guy who calls you BEAUTIFUL instead of hot,
who CALLS you back when you hang up on him, who willl
lie under the stars and LISTEN to your heartbeat, or will stay
AWAKE just to watch you sleep... Wait for the boy who KISSES your forehead, who wants to SHOW you off to the
world when you are in SWEATS, who holds your hand if front of his friends, who THINKS you're just as PRETTY without make up on. One who is constantly reminding you of how much
he CARES and how LUCKYhe is to haev you...
 The one who turns to his FRIENDS and says, thats HER....

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